Future updates

I just wanted to show something about future updates in case you are interested future updates

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Dropping Trophies to Farm

Initially the idea of dropping trophies might seem strange, but this could save you a lot of time.

By dropping trophies, you go down the ladder and loot from lower players.  This could be players with weaker defenses, don’t loot as much during the day, or players that are inactive.  Either way, you will get easier targets.

Dropping down FAAASST

The orthodox way of dropping your trophies is to lose battles, and this can be done by putting down asingle unit, and hitting the Surrender button.  This takes long as there are loading screens in between, and your village has to load.  There is a faster way of dropping trohies:
When you are viewing your enemy’s base, place a unit and hit the Next button at exactly the same time.  This takes a bit of practise, but if done correctly, you will see your unit being placed, and you will see the loading screen, followed by the next village.  You will notice you will have 1 less army unit, and once finished, you will see the trophies you lost on your village screen, and battle log.
Use barbarians, as they are cheap.

Some people might consider this an exploit, and it might very well be, but it has been around for some time, and is documented well accross the internet.  It’s my opinion that SuperCell could’ve fixed this a long time ago if it bothered them.

Dropping down with LOOOOOT

Some players have commented in clan chat that on their way down, they took the scenic route.  By dropping down 1 or 2 archers near unprotected mines/elixir collectors, they managed to get 10/20k resources, before hitting the surrended button.  The whole point of dropping down is to farm resources, so you might as well start there.

Dropping down TOOOOO much

You need to find a happy farming spot where you are comfortable.  From my experiences (and I have been around a bit):

0-200 is a war zone.  This is risky business, you might find some good loot here and there, but its saturatd by top end villages.  People are constantly dumping trophies on each other.  One night I had 100 trophies, woke up next morning to over 400.  In this region, you could end up going out with less than what you came in with…

200-400 is very similar to the 0-200 range, a little bit more relaxed, but this is where people are when they are on their way to 0-200.

400-800 There is just about nothing happening here.   If level 2 mines and collectors are your thing, then you’ll love it here, but I just wasted gold cycling through this zone.

800-1200 Most clan mates are farming in this region.  You will find a little bit of everything here, and the occasional 100k+ loot makes this zonevery desirable.

1200+ From  this zone upwards, the defenses of your enemies will start increasing.  You will see more walls, mortars and wizzard towers.  You might see some big loots in this range, but you’ll probably end up seeing your @ss 🙂

Wheres the BEEEEG loot?

In a recent patch (not sure which) Supercell introduced a table which would calculate how much loot is available to you to loot, based on your TH level, and the level of your enemie’s TH.  This was done in an effort to reduce higher level players from wiping out the lower level players.

The formula used to calculate available loot is as follows:

For Gold and Elixir:

Loot = Multiplier x (20% of Resource in Storage + 50% of Resource in Collector + 100% of Resource in TH)

There are maximum ammounts that can be taken: 198 000 in storages, and 1000 in TH, of each resource

For Dark Elixir

Loot = Multiplier x (5% of Resource in Storage + 75% of Resource in Drill)

With a maximum of 2000 from your storage.

Now for the interesting bit, the Multiplier:

  • 5% for attacking someone with a Town Hall (TH) 4+ levels lower than the attacker’s.
  • 25% for attacking someone with a TH 3 levels lower than the attacker’s.
  • 50% for attacking someone with a TH 2 levels lower than the attacker’s.
  • 90% for attacking someone with a TH 1 level lower than the attacker’s.
  • 100% for attacking someone with a TH level equivalent to the attacker’s.
  • 110% for attacking someone with a TH 1 level higher than the attacker’s.
  • 150% for attacking someone with a TH 2 levels higher than the attacker’s.
  • 200% for attacking someone with a TH 3+ levels higher than the attacker’s.

From this, its obvious to see:

DONT UPGRADE YOU TOWN HALL UNTILL EVERYTHING IS UPGRADED.  You will make it difficult for yourself (as I have), by reducing the amount of loot you can take from a raid.

A lot more can be said, but I think this is enough for one topic.  If there is anyone who wants to take a chunk of this post, and break it down further, you are more than welcome.

Please leave some comments below.

Happy Clashing
-Nic

TH outside my walls

I often get asked why I put my TH outside my walls. See pic below

base3

At this stage I am after resources only and not trophies. On defence if you lose your TH then you lose the battle, but you also get a shield every time in return.

So what happens often is that opponents start their attack there. I have 2 archer towers and 2 mortars and a tesla covering that area so attackers lose a lot of troops. So often they don’t even breach walls. I might lose TH but get a shield that protects my resources. Works best for night time cover.

once I start going for trophies than Ill need to move TH back into the walls.

like any defence strategy it will fail if you get attacked by someone much stronger than you – that will happen 🙂 currently happens about once every 5 days only when I have more than 1 million gold in storage.

So I can recommend this if you have a lot of loot to protect, particularly overnight.

Finding the Right Village to Attack

Finding the Right Village to Attack

When attacking, find the right village to match your troops capabilities, balancing this with the amount of gold and elixir on offer.  The following may assist:-

Don’t be tempted:  If you come across a village with considerable amounts of gold and elixir on offer, don’t just jump in.  Have a careful look at the defence – if the walls, wall structure, and armoury are too advanced for your attack, move on to the next village.  You may end up using and losing all your troops and have nothing to show for it – a very frustrating experience.

Be patient:  Take time to find the right village.  This may mean cycling through many different villages until you find a suitable village to attack.

Plan your attack:  You only have 30 seconds before the battle begins, and 2 minutes of battle time goes quickly, so study the village.  Look for the weak points in the defence and see where best to deploy your troops – you may also want to deploy your troops in batches at different points around the village.  If using aerial attackers, deploy troops in the right place to avoid them from being destroyed by aerial defenders.

Time the deployment of your troops:  Take note of the aerial defences such as the archer towers, wizard towers, and air defence.  You may need to target these before deploying your flying attackers and healers, otherwise they will get destroyed.  Don’t just dump all your troops on the battlefield in one go – by deploying the right troops at the right time in the right place you are more assured of victory and you will probably use less troops to get the job done.

Easy penetration:  When scouting for villages to attack, have a look inside the village first.  Some people build a massive perimeter wall but leave open gaps inside the wall for you to deploy your troops without having to get through a wall first!  These areas can be seen in red border inside the village.  It some cases it may be a tiny square, but nonetheless, it’s there for you to deploy troops and start taking down the defence and stealing gold and elixir.

The easy wins:  Don’t just use the amount of gold and elixir on offer to assess whether you attack a village or not.  If it’s gold or elixir you are after, some people will put their gold mines, elixir collectors, and even on occasions their gold and elixir storages, too far away from their defence.  This makes for very easy pickings.  Deploy a few goblins, barbarians, or archers, and sit back and watch the gold and elixir come in.  Once the battle is done (you will obviously be defeated overall), you only have a few troops to train and you’re back in action with a full army compliment and little time wasted.

Training troops whilst attacking:  Once your army is full with your mix of troops, you can start training further troops before going to battle.  Once the first troop in your barracks has been trained, only then will you see the barracks are full.  As soon as you begin a battle and deploy your troops , your new troops in the barracks will continue to train.  This will save you some time in training up your next batch of troops.

Improving your defence

If you have been attacked, have a look at the replay and to see how this went down.  By looking at the replay you will see potential areas for improvement in your defence.

Keep your bombs, spring traps, and air bombs scattered around your village to cover your vulnerable areas of defence.

New Update

Hey Everyone

Just thought I’d share what the new patch brings to the game:

This update brings an exciting new battle spell, Japanese language support and more!

High Level Magic

  • Freeze Spell: freeze enemy turrets and ground troops solid! While frozen, defensive structures will be disabled and troops immobilized.
  • Master the arcane arts with level 5 Spell Factory.
  • Let the sparks fly with level 6 Lightning Spell.
  • Cure the most grievous damage with level 6 Heal Spell.

Advanced Warfare

  • Crush your enemies with P.E.K.K.A level 4.
  • Upgrade the Cannon to level 12 for awesome firepower.
  • Make your village perimeter near-impenetrable with level 11 Walls.
  • Clear your airspace with an additional Air Bomb and a Seeking Air Mine.
  • Turn on the heat with a second Inferno Tower.
  • Turn your foes into pincushions with a third X-Bow.
  • Upgrade your Army Camps to level 8, and muster a truly epic fighting force!

Interface improvements

  • Japanese language setting now available.
  • Added speed up option to next Clan Castle troop request.
  • Players can now attach a custom message to a clan troop request.
  • Performance was increased with multiple optimizations.
  • Text sharpness improved.
  • Battle will not end automatically if player has unused Clan Castle troops or Lightning Spells.
  • Improved profanity filter for many languages.

Balance tweaks

Also many small bug fixes and tweaks!

[Taken from the Supercell forum.]

Let me know what you think.

Happy Clashing!